Light
Real materials that shine, scuff and glow. Soft shadows from every lamp, live reflections in the mirror, neon that spills onto the walls.

Every pixel of light, every echo, every chair you sit in runs on code made here, from the very first line. No Unity. No Unreal. No shortcuts. That's why it feels like nothing else in a browser.
No store, no install, no account required to look around.
The whole engine arrives in your browser and starts at native speed.
Walls, bottles, people, light. Streamed in, sharpest things first.
Drawn straight on your phone's graphics chip, every frame, live.
Most engines give you a camera and wish you luck. Looped was built to make a place feel real: what you see, what you hear and what you touch.
Real materials that shine, scuff and glow. Soft shadows from every lamp, live reflections in the mirror, neon that spills onto the walls.
Every sound comes from somewhere. Footsteps that match the floor, music that fills the room from the jukebox, voices that fade with distance.
Seats you can sit in, keys you can press, darts that fly. Anything in the world can be something you do, not just something you see.
A live room server keeps everyone in the same moment: who's sitting where, whose turn it is, which song is on.
Tuned on an iPhone, frame by frame. If it isn't smooth in your pocket, it doesn't ship. Big screens get it easy.
Every new system makes the others better. Add a material once and it looks, sounds and moves right everywhere.
People ask how a phone browser runs a whole bar with real light, real sound and real people. Good question.
The answer is a lot of late nights and a recipe we're keeping. What we will tell you: it's ours, all of it, and it keeps getting better every week.
Each step is checked on a real phone before the next one starts. Here's what's stacked up.
Drawing, timing, loading, the bones everything else stands on.
Every object became something alive: it knows what it is and what it does.
Tap anything, sit anywhere, and the room agrees on what happened.
Soft shadows, haze in the lamplight and a mirror that shows the whole room.
People shift and breathe; the room has its own sounds.
Walk from place to place; build new rooms without touching the bar.
A full world editor, made in house, so the world can grow faster than ever.
Pick things up and throw them. Candles that warm. Rain on the window.
The world is built in our own editor: move anything, light anything, publish it to the live bar in one tap. It's staff only. If you're staff, you already know where it is.